THIRD-PERSON BEAM-BEND RACE
PRISM
RUN
Bend the beam. Race the tip. Bank the lens before charge fades.
Spark at the emitter. Place light prisms to bend the beam through 3 gate frames.
Sprint with the tip · soft-touch receiver lens = WIN. Tip snuff / timeout = RETRY.
01SPARK
02BEND
03BANK
QUALITY Default low. Append
?medium=1 for fidelity. RESULT
SNUFFED
Soft restart ready.